I made a Candy Pong game using Scratch.
I wanted to keep using the theme of candy from last week’s project, but I struggled to come up with an original idea for the game. So I looked at the Pong Starter on the Scratch website for inspiration.
I remembered Mitch Resnick’s story about Leo and how excited he got when he discovered variables—so I decided to use variables too. I added a score variable to my Candy Pong game. When the score reaches a certain number, more candy sprites appear and the difficulty increases.
One challenge I faced was figuring out how to make the new candy sprites start moving once the score increased. I tried many different coding approaches, thinking that if I could get it to work, the game would become much more fun. In the end, I managed to make it happen and I’m happy with the result.
However, there’s still a small problem: sometimes the paddle doesn’t register contact with the candy. I think it might be due to the shape of the paddle, and I haven’t solved that yet.